

- SIMS 4 STUDIO BLENDER HOW TO MOVE AROUND MAC DRIVERS
- SIMS 4 STUDIO BLENDER HOW TO MOVE AROUND MAC PLUS
SIMS 4 STUDIO BLENDER HOW TO MOVE AROUND MAC DRIVERS
You’ll need to download an external program called NVidia Inspector to change the setting on your drivers yourself. It’s a simple fix, just requires you changing one graphics setting, but it’s not one that is available in TS4 game settings like it is for some other games. I found this info on EA help forums some time ago, but the how-to images there were so tiny and blurry my old lady eyes couldn’t read them (and it was only images, no text yall!!,) and the googling I had to do to find even that was a guessing game so thought I would share the info here in case you have the same issue and didn’t already know how to fix it. I switched from an AMD card within the last year or so and was previously unawares, so I don’t know how common-knowledge this is? If I understand correctly this is an issue for nearly all NVidia cards since the launch of TS4. It’s most noticeable zoomed in in CAS but it can be present in-game too. If you have an NVidia graphics card then you most likely have these little tiny lines around the mouth of all of your Sims’ faces. Now the prop should move with the prop bone! Check out my video (above) if you were unsure how to do any of these steps or if you have a question just send me a message ♥

If there is more than one mesh, join them together with Control J! Now go to the Modifier tab and then pick the correct rig to to use. Go to File>Append>yourccblendfile>Object>Sims 4 studio mesh. Step 8: Export the mesh again and then go to the rig file you have. Unfortunately, it is not possible to liberate the prop like this (as far as I know) without editing the mesh so I hope that accessory creators will adapt to this new method or be understanding! Step 7: Reimport into Sims 4 studio! Save the package as another name. Now press G and put the prop in the middle of the sim (at the origin point,0,0,0) and fix the rotation on it with R Step 6: While still in edit mode, make sure ALL vertices are selected. Drag the slider all the way to the right till it says “1.0″ and then press assign.
SIMS 4 STUDIO BLENDER HOW TO MOVE AROUND MAC PLUS
Step 5: Go back to edit mode and then back to the vertices group panel and then press the plus button, Now paste the name you copied. Step 4: Expand the hierarchy of the rig (in the outlier in the right panel) and then expand pose…next expand the root bind bone and then double click on whichever prop bone you want to use.

Drag the slider all the way down and click remove In most cases for props it would be the hand.but it is whatever has a “1.0″ weight assigned to it. Step 3: Go into edit mode (press tab) and then double tab A (to select all vertices) and then click on the bone in the vertex group that it is normally assigned to. Step 2: Open the file in blender and go to the vertex group section in the data window (As you can see I already did this before, but ignore that)

Step 1 (Skip this if you are a CC creator) : Export the mesh from Sims 4 Studio This tutorial is for animators, posers as well as CC creators! Get rid of that old method of parenting bones to the hand or something so basic like that! Instead, try this new method!
